An old western saloon used to practice assembling interiors and using modular trim sheets and tiling textures to cover the base structures. Assets were modeled in 3ds Max and detail was sculpted in Zbrush where needed, and props were textured with Substance Painter. Trim sheets, tiling textures, and a custom old canvas material were created in Substance Designer. I then assembled and lit the scene in Unreal 4; for this project, I focused on how it felt to run around the space from a 3rd person character perspective inside UE4 and created multiple whiteboxes to test space and scale before beginning.