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Rachel White
Rachel White
Senior Environment Artist, ex-Zenimax Online Studios
Harford County, MD, United States

Summary

Senior Environment Artist with 7 years of experience creating environment assets for large, artistically-diverse game worlds. I'm driven by my love of storytelling, worldbuilding, and collaboration, and I have a rock solid foundation in traditional art as well as the fundamentals in composition, color theory, and shape language.

Skills

Digital Painting3D ModelingDigital SculptingEnvironment ModelingTexturingPaintingStorytelling

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Elder Scrolls Online: Season One
    • Year
      2026
    • Role
      Senior Environment Artist
    • Company
      Zenimax Online Studios
    • Video Game
      Elder Scrolls Online: Year of the Worm Cult
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Zenimax Online Studios
    • Video Game
      Elder Scrolls Online: Gold Road
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Zenimax Online Studios
    • Video Game
      Elder Scrolls Online: Necrom
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Zenimax Online Studios
    • Video Game
      Elder Scrolls Online: Firesong
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Zenimax Online Studios
    • Video Game
      The End
    • Year
      2021
    • Role
      3D Environment Artist/3D Generalist
    • Company
      Citadel Studios, Inc.
    • Video Game
      Legends of Aria
    • Year
      2020
    • Role
      3D Environment Artist/3D Generalist
    • Company
      Citadel Studios, Inc.

Experience

  • Senior Environment Artist at Zenimax Online Studios
    Baltimore County, US
    March 2026 - July 2026

    • Created custom, high-fidelity hero assets to be sold in the in-game Crown Store. Created modular assets based on trim sheets and texture atlases, as well as cohesive prop sets and variants of existing work.

    • Took ownership of furniture sets, Crown Store packs, and unique assets through the entire art pipeline, including blockout, modeling, sculpting, texturing, animation, integration, and optimization.

    •Ensured assets did not exceed metric limitations, and created every set as efficient as possible in both polygon count and drawcalls while maintaining high visual fidelity across numerous platform specs.

    •Worked closely with other environment artists on large collaborative projects. Provided feedback, critique, and mentorship to junior team members.

    •Worked cross-functionally with art leads, designers, producers, and various other stakeholders to implement visual and technical feedback.

  • Environment Artist at Zenimax Online Studios
    Baltimore County
    March 2022 - March 2026

    • Created custom, high-fidelity hero assets to be sold in the in-game Crown Store. Created modular assets based on trim sheets and texture atlases, as well as cohesive prop sets and variants of existing work.

    • Took ownership of furniture sets, Crown Store packs, and unique assets through the entire art pipeline, including blockout, modeling, sculpting, texturing, animation, integration, and optimization.

    •Ensured assets did not exceed metric limitations, and created every set as efficient as possible in both polygon count and drawcalls while maintaining high visual fidelity across numerous platform specs.

    •Worked closely with other environment artists on large collaborative projects. Provided feedback, critique, and mentorship to junior team members.

    •Worked cross-functionally with art leads, designers, producers, and various other stakeholders to implement visual and technical feedback.

  • Junior 3D Artist at Van Metre Companies
    Ashburn, VA, United States of America
    March 2021 - February 2022

    • Created photorealistic textures based on physical tile samples using Substance Designer for architectural visualization inside Unreal Engine 4.

    •Modeled, textured, and integrated props and furniture using 3ds Max, Marvelous Designer, Substance Painter, and Unreal.

    •Worked closely with teammates and architecture department to create 3D visualizations of floorplans using Autodesk Revit.

    •Set-dressed living areas to better utilize space and communicate a modern casual design aesthetic.

  • 3D Environment Artist/3D Generalist at Citadel Studios, Inc
    Manassas, VA, United States of America
    October 2019 - December 2020

    Legends of Aria || The End

    -Modeled and textured modular environment kits and tilesets using 3ds Max, ZBrush, Substance Designer, and Substance Painter.

    -Carried props, landmarks, character art, and weapons through the 3D art production pipeline.

    -Art lead for Dark Sorcery DLC, as well as two new Legends of Aria biomes: Frozen Tundra and Outlands

  • Teaching Assistant at Envision Experience
    Fairfax, VA, United States of America
    July 2019 - July 2019

    -Worked one-on-one with high school students' introduction to the complete 3D art pipeline for games.

    -Provided further instruction and assisted students with technical difficulties.