I commit topology crimes
• Created photorealistic textures based on physical tile samples using Substance Designer for architectural visualization inside Unreal Engine 4.
•Modeled, textured, and integrated props and furniture using 3ds Max, Marvelous Designer, Substance Painter, and Unreal.
•Worked closely with teammates and architecture department to create 3D visualizations of floorplans using Autodesk Revit.
•Set-dressed living areas to better utilize space and communicate a modern casual design aesthetic.
Legends of Aria || The End
-Modeled and textured modular environment kits and tilesets using 3ds Max, ZBrush, Substance Designer, and Substance Painter.
-Carried props, landmarks, character art, and weapons through the 3D art production pipeline.
-Art lead for Dark Sorcery DLC, as well as two new Legends of Aria biomes: Frozen Tundra and Outlands
-Worked one-on-one with high school students' introduction to the complete 3D art pipeline for games.
-Provided further instruction and assisted students with technical difficulties.